A portable, tactile arcade game delivering repetitive sensory input for autistic children — making therapy something kids actually want to do again and again.
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Our Mission
Children with autism often need repetitive sensory input to regulate behavior — but traditional therapy is hard to sustain when kids won't stay engaged. Neuro Stim turns that challenge into a game they ask to play again and again.
"If I made it fun, she would want to play over and over — and that would give her the repetitive sensory input she needed."
— Shelly Evans, Founder & Engineer
The Game
Neuro Stim is a physical, tactile arcade machine — portable and built to withstand the demands of active, aggressive play. Every interaction is designed around a specific therapeutic goal.
Gameplay reinforces pattern recognition and ordered thinking, building cognitive structure through repetition.
Every button press and action produces an immediate, predictable response — teaching cause-and-effect reasoning naturally.
Bright, engaging arcade-style graphics and a spinning color wheel deliver controlled visual input that captures and holds attention.
Sound design is calibrated to provide positive auditory stimulation without overwhelming sensitive players.
Integrated components address oral motor sensory needs as part of a full-body therapeutic experience.
Large dome buttons and tactile controls provide deep pressure and movement feedback critical for body awareness and regulation.
Picture Exchange Communication System elements woven into gameplay support speech and language therapy goals simultaneously.
Proof of Concept
Neuro Stim has a fully functional proof-of-concept prototype, designed and built by a hardware and firmware engineer. The current version demonstrates the core gameplay loop, multi-sensory feedback systems, and a durable physical form factor engineered for real-world use.
The prototype uses an arcade-style interface to validate the core therapeutic hypothesis: enjoyment drives repetition, and repetition drives regulation.
The tactile controls — including a large dome button for proprioceptive input, a gold sensory button, a coiled oral motor component, and a vibrant spinning color wheel — each target a distinct sensory need within a single engaging session.
See It in Action
A short demonstration of the working proof-of-concept in action.
Vision & Next Steps
The Right Stim LLC is actively seeking funding to bring Neuro Stim from proof-of-concept to a tested, production-ready therapeutic tool available to children, therapists, and schools nationwide.
Grant funding will directly support the next phase of Neuro Stim's development:
Neuro Stim is designed for autistic children across a wide spectrum of needs — including those with co-occurring conditions such as Down syndrome. The device is built to be used in homes, therapy clinics, and special education classrooms.
The Right Stim LLC is a woman-owned small business founded by a hardware and firmware engineer with direct personal experience raising a child with profound autism and Down syndrome.
The Founder
Founder · Hardware & Firmware Engineer
Neuro Stim was born from a mother's determination to find a better answer. Shelly Evans's middle daughter was born with Down syndrome and profound autism. Like many parents, Shelly heard the advice to "provide repetitive sensory input" — but found that therapists struggled to keep her daughter engaged long enough for that input to take hold.
So Shelly — a hardware and firmware engineer by training — built something. A game. Something so engaging that her daughter would want to play it over and over, all while receiving the precise therapeutic input her nervous system needed.
Neuro Stim is the result: a device designed not just in a lab, but by a parent who understood both the engineering and the child deeply enough to bridge the gap between therapy and play.
Get in Touch
Whether you're a therapist, researcher, grant organization, or a parent who wants to know more — we'd love to hear from you.
info@therightstim.com